This indicator measures the frame rate of Smode.
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The first value is the average number of milliseconds that frames take to be rendered.
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The second value is the inverse of this, i.e. the average number of frames that are computed by Smode per second
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The third value is the maximum, in the last 100 frames, of resource needed for Smode to render one frame, for example if you have a requested framerate at 60 fps and it's show 50% mean that SMODE took 8,3 ms to make the render on the worst of the last 100 frame , if it's more than 100% it mean that Smode took more than 16.666 ms to render one of the last 100 frame, which mean that you are overloading your server
Your frame rate must be greater or equal to your display device frequency in order to avoid frame drop stuttering.
FPS Menu and Clock Locking
If you right click on the fps meter, you will obtain the following menu:
The important thing here is to lock the output to the correct framerate of your video installation (typically 50Fps or 60Fps).
If you do setup it correctly, you will obtain a green flashing dot on the right side of the fps meter. This means that the time clock
of Smode is locked to the frame rate of the display.
As long as the dot remains green and blinks regularly, it means that Smode perfectly delivers all the expected frames.
When it becomes red, it means that either a frame drops occurred, or the deviation between the CPU clock and the video output clock
is higher than 1/4th of a frame.
Frame Time Graph
If you double click on the fps meter, you will see the frame time graph:
This will allow you to precisely see when frame drops are happening or if you have any framerate fluctuations over the time.