Smode Documentation
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Smode Documentation


Smode 10.2 is out!

Unreal Control tool

Release 10.2 allows to chose the Unreal scene and control its exposed parameters directly from SMODE’s interface. This feature is available in all editions of Smode Compose and Smode Live.
Read more: Unreal Tool The Unreal tool will allow you to control the object exposed in Unreal via Smode Read More

DX12 Output

SMODE 10.2 is now by default using the DirectX12 graphics API to handle the GPU graphics outputs and genlock / multi server sync, as a replacement for OpenGL.
This technological advancement does not require any changes from users and allows them to benefit from the latest developments in GPU drivers.

Transcode Option

Video transcode window now introduce multiple long-awaited options:
  • Precise control over input and output points
  • resolution changes
  • Frame rate reinterpretation
Discover the new Transcode a Video File Convert a video (with or without Audio) to a different codec Read More option.

Many other changes and improvements await you

For more details, please refer to the changelog of Smode 10.2 What's new in 10.2 (R12)? (10/12/2024) Read More .

CATALOG

User Interface - Documentation on Smode's User Interface

Compo - Content Creation and Compositing in Smode

Project - Define a full project with content, 3D stage and video mapping pipeline

Animation - Linear and non-linear animation

Other topics - Other topics: quick start, change log, licensing, launcher, ...

See Also:

Last topic update:10/09/2024