Instead of dealing exclusively with static pre-rendered video content, SMODE compositions could be thought of as a visual instruments: they have exposed parameters providing high-level control over the content, such as switching from ‘summer to winter’, playing with the ‘position of the sun’ or changing the ‘rate of snow’.
Artists expose these parameters and define their behavior, while operators link them to physical controllers such as MIDI consoles and lighting desks in order to gain live control over them, in a live situation.
Beyond exposing parameters, SMODE supports a wide range of protocols for integrating itself smoothly into advanced A/V fixed installations, shows, and broadcast environments: low-latency video inputs and outputs, support of industry standard tracking systems and 3D engines, network control, LTC/MTC clocks, DMX fixture control, and show control.
Instead of dealing exclusively with static pre-rendered video content, SMODE compositions could be thought of as a visual instruments: they have exposed parameters providing high-level control over the content, such as switching from ‘summer to winter’, playing with the ‘position of the sun’ or changing the ‘rate of snow’.
Artists expose these parameters and define their behavior, while operators link them to physical controllers such as MIDI consoles and lighting desks in order to gain live control over them, in a live situation.
Beyond exposing parameters, SMODE supports a wide range of protocols for integrating itself smoothly into advanced A/V fixed installations, shows, and broadcast environments: low-latency video inputs and outputs, support of industry standard tracking systems and 3D engines, network control, LTC/MTC clocks, DMX fixture control, and show control.
Pick a parameter, expose it, move your controller, bind it. That’s it: you just turned your composition into something interactive that can be controlled physically.
It’s the same logic for all parameters, from
triggering the playback of a video file content to advanced color and texture changes or modulation of the way the animations run.
SMODE supports a wide range of control means, from the industry standard lighting desks to widely affordable MIDI consoles and generic OSC and UDP protocols.
Pick a parameter, expose it, move your controller, bind it. That’s it: you just turned your composition into something interactive that can be controlled physically.
It’s the same logic for all parameters, from
triggering the playback of a video file content to advanced color and texture changes or modulation of the way the animations run.
SMODE supports a wide range of control means, from the industry standard lighting desks to widely affordable MIDI consoles and generic OSC and UDP protocols.
Every frame of latency matters! SMODE has dedicated and highly optimized implementations for DeltaCast and Blackmagic video input and output cards, enabling a SMODE media server to have native SDI, DisplayPort and HDMI inputs and outputs.
Thanks to the GPU Direct technology, the images follow a straight path from the input capture card to the GPU and then back to the output card, enabling the whole system to have an input-to-output overall latency of 3 frames, making it suitable to live applications with lip sync.
In addition to those hardware input and output video feeds, SMODE does support network video feeds via NDI and local sharing of textures via Spout.
Every frame of latency matters! SMODE has dedicated and highly optimized implementations for DeltaCast and Blackmagic video input and output cards, enabling a SMODE media server to have native SDI, DisplayPort and HDMI inputs and outputs.
Thanks to the GPU Direct technology, the images follow a straight path from the input capture card to the GPU and then back to the output card, enabling the whole system to have an input-to-output overall latency of 3 frames, making it suitable to live applications with lip sync.
In addition to those hardware input and output video feeds, SMODE does support network video feeds via NDI and local sharing of textures via Spout.
Track actors and objects to let content interact with them, track the audience in a room for an immersive and interactive experience, track the camera position and orientation to merge real and virtual worlds with extended reality.
SMODE has native support for major industry-standard tracking systems, as well as generic protocols such as FreeD and PosiStageNet, in order to cover any eventuality.
Track actors and objects to let content interact with them, track the audience in a room for an immersive and interactive experience, track the camera position and orientation to merge real and virtual worlds with extended reality.
SMODE has native support for major industry-standard tracking systems, as well as generic protocols such as FreeD and PosiStageNet, in order to cover any eventuality.
Connect SMODE with the industry leading 3D engine from EPIC: Unreal Engine.
Connect SMODE with the industry leading 3D engine from EPIC: Unreal Engine.
The ultimate end-to-end real-time workflow.
Combining Notch with SMODE is a bit like combining a powerful raytracer with a compositing tool performing post-processing, except everything runs smoothly in real-time!
Don’t wait … become a Snotcher!
The ultimate end-to-end real-time workflow.
Combining Notch with SMODE is a bit like combining a powerful raytracer with a compositing tool performing post-processing, except everything runs smoothly in real-time!
Don’t wait … become a Snotcher!
SMODE is frame-accurate thanks to support of genlock.
SMODE is capable of interpreting various external time code clock sources such as LTC audio time code (LTC) and midi time code (MTC).
SMODE is scalable thanks to its SMODE-NET protocol for seamlessly multiplying the number of servers processing the show.
SMODE is frame-accurate thanks to support of genlock.
SMODE is capable of interpreting various external time code clock sources such as LTC audio time code (LTC) and midi time code (MTC).
SMODE is scalable thanks to its SMODE-NET protocol for seamlessly multiplying the number of servers processing the show.