Smode handles data like pictures, videos, 3d objects and Smode documents, through the concept of media directories.
A media directory is a shortcut to a local hard drive location.
Every link to data in Smode is stored as a relative path to one of these media directories.
Thanks to this system of relative paths, Smode documents can be copied or moved from one computer to another, even if the hard drive paths differ.
By default, Smode has the following three media directories:
-
Standard Pack
: Used for internal Smode assets such as presets, previews, and helper meshes.
This media directory should never be removed.
-
ObjectAny object inside Smode
: Contains simple compositions illustrating Smode features.
-
Examples
: Contains more advanced examples of what is possible to do with Smode.
At any time, Smode maintains a cache of previews and metadata for everything contained within the media directories.
This enables the availability of previews and cached metadata for every file.
Adding content to media directories
If you want to add content like pictures or videos to your media directory, you need to do it from your file explorer.
To access it from Smode, right click on the media directory and select on
Reveal in explorer
and add your new files in the folder.
Converting video in HAP and audio in WAV from Smode
Many different file formats and codecs (.mp4, .avi, .mp3, etc.) cannot be read directly by Smode and need to be converted into HAP or WAV first.
To do so, you can right click on the media in the Media Directories and select
Transcode
.
This will allow you to transcode video into HAP or HAP Alpha.
The resulting video file will be stored in a new sub-folder named
HAP
.
You can extract the audio from the video into a separate .wav file by unchecking
Video Enabled
and checking
Audio Enabled
.
The resulting audio file will be stored in a new sub-folder named
WAV
.
You can also transcode an .mp3 file into a .wav file in the same way.