A smode server represent a Smode running or that will run on a distant machine on the same network. Each smode server are synchronised, so the modifications made on the current
Project
Define a full project with content, 3D stage and video mapping pipeline
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will be automatically tansmitted to every others smode server
A smode server can be created in 2 differents ways:
From network discovery
Allready on stage and connected ? Launch every Servers thanks to the
Launcher
Smode Launcher
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application. Ensure all servers are watching the correct Network in
Preferences->Engin->Network
such as in
Preferences->Application->Network Discover Configuration
Right click on the
Topology
Contains all the SmodeServer
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or a
Group topology
A group of Smode Server
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-> Create Smode Server from discovery -> Select the one you want to add.
Manually created
Useful when you wan't to setup your topology without stil being connected to the network.
Right click on the
Topology
Contains all the SmodeServer
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or a
Group topology
A group of Smode Server
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-> Hardwares -> Smode Server
Then, simply fill the expected IP, port and Host name address of the server. Defines if it's a Spare of another server in it's parameter. Choose in
Topology
Contains all the SmodeServer
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the Main server of your project.
Push project
A server can be temporally deactivated to do some modifications without affect the project of others server. this allows you to validate some stuff without taking the risk of outputing your changes. Once your modification done, Right click on another smode server to Push your version of the project to it. Do not forget to rejoin the topology by activating yourself.
Pull project
You have been disconnected, or something happened and your current project is no more up to date compare to the one on another machine ? Right click on the smode server that have the up-to-date project, and pull it on your side with the
Pull from
command.