Stage Element - Define a projection surface

Do not forget to define a Content Map This section describes how to set up your content maps and use Content Area Read More for each stage surface:


  • Geometry (3D Generator) : Geometry of the surface
  • Renderer (Geometry Layer User) : Renderer of the surface. Work exactly as Surface Display geometry's triangles as a surface Read More . You can use that to simulate a textured projection surface.

Parameters common to all Stage Displays

  • Source (Pipeline Source Weak Pointer) : Select here the source Content Area Organize your content maps Read More to attach to this surface


Standard Presets: Capsule, Sphere, Plane Horizontal, Plane Vertical, Torus, Vertical Cylinder, Cylinder, Half Cylinder, Box, Full Dome Exterior, Cone and Full Dome Interior

See Also: