Do not forget to define a Content MapThis section describes how to set up your content maps and use Content AreaRead More for each stage surface:
Parameters
Geometry (3D Generator) : Geometry of the surface
Renderer (Geometry Layer User) : Renderer of the surface. Work exactly as SurfaceDisplay geometry's triangles as a surfaceRead More. You can use that to simulate a textured projection surface.
Parameters common to all Stage Displays
Source (Pipeline Source Weak Pointer) : Select here the source Content AreaOrganize your content mapsRead More to attach to this surface
Presets
Standard Presets: Capsule, Sphere, Plane Horizontal, Plane Vertical, Torus, Vertical Cylinder, Cylinder, Half Cylinder, Box, Full Dome Exterior, Cone and Full Dome Interior