Since Smode 8.5, control and LED mapping have evolved.
You can set all the fixtures that make up your scene in a single bank and arrange them as you see fit.
The functioning of the FixtureBank is the same as the
A Bank of 3D Renderer
Create as many fixtures as you want and call them in one same object.
All the fixtures stored in this bank are then treated as references. A modification on a fixture stored in this bank impacts all the references to it.
You can of course create as many FixtureBanks as you need.
The main Fixture types you can add are:
Fixture Types bank are also generated when you import a
External referenced 3D file (.fbx and .obj)
Learn how to
Create and import 3D file into LED Fixture
Design your own LED structure
Import CSV as Fixture
how to import a .csv file into a Stage to create your Led fixture
Once your stage is designed, you now can associate all the fixtures contained in this bank to an
Use ArtNet Device as controller
device in the
"send Through Dmx"
Check the box to send DMX values to each of your
A reference of Fixture Type
Optimize the performance
Once you have setup your led fixture, to optimize the performance of your setup you need to enable the settings in the advanced mode of the group that contains your leds fixtures.
this will disable some update that are not necessary only for the Led rendering and Fixture output, so you should not put other object in this group, and it also disable warning and error for Led ( DMX Conflict ... )
Dont Update Sub Tree
Dont Render Sub Tree
Dont Compute Layer Version
Dont Get Sub Tree Light
Watermark on DMX output will make Smode very slow ( the watermark is a sin-wave ) so you should assign the correct number of IO channel to the device