with multiple targets.
, contains everything else.
Difference Scene / Compo
Scene
Multi-target video content repository
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provide similar functionalities to
Compo
Composite 2D Layer, Shape layer and 3D Layer together. [Ctrl] + [Shift] + [N] to create a new composition after opening Smode
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.
The key difference is that
Scene
Multi-target video content repository
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are not layers, they are a collection of
2D Layer
A single 2D Layer
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for organizing layers into sub-parts.
They can have a main
Timeline
Timelines allow for easy playback, cutting, and editing of video layers, as well as animation of layers and their parameters, editable with the Timeline Editor.
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to control the animation of the layers within them.
Unlike
Compo
Composite 2D Layer, Shape layer and 3D Layer together. [Ctrl] + [Shift] + [N] to create a new composition after opening Smode
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,
Scene
Multi-target video content repository
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don't have targets; only the individual
2D Layer
A single 2D Layer
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within the
Scene
Multi-target video content repository
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have targets.
Targets correspond to the different possible ways of sending video content from the
Show
Contains all the video content of the project
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to the
Video Output
Represents the connection of a Video Output Device to the Pipeline
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.
There are of two types of targets:
-
A
Content Map
This section describes how to set up your content maps and use Content Area
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is a canvas where you arrange content before assigning it to specific
Stage
3D modeling of the real-world video setup
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Surface
Define a projection surface
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or
Led Screen
Screens with a pitch and a luminosity
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.
A
Content Map
This section describes how to set up your content maps and use Content Area
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can be divided into smaller sections called
Content Area
Organize your content maps
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.
-
A
Content Mapping
Automatize complex dispatch of content from the Show toward Content Map
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is a method for displaying content using advanced mapping techniques.
It automates complex dispatch of content from the
Show
Contains all the video content of the project
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toward different
Content Map
This section describes how to set up your content maps and use Content Area
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.
Virtual / Rendered content
Content is always rendered within
Content Map
This section describes how to set up your content maps and use Content Area
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. Each Content Map contains a single video composition with a specific resolution.
This means that
Content Mapping
Automatize complex dispatch of content from the Show toward Content Map
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can have very high virtual resolutions without affecting performance, as only the pixels within the actual Content Map will be rendered.
An interesting consequence of this is that layers with different targets can be blended together using any
Blending Mode
Define how overlapping pixels are blended together
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.
In the example below, the "Perspective" text layer, which is camera-mapped using
Content Mapping
Automatize complex dispatch of content from the Show toward Content Map
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, can be blended with other layers using the 'Multiply'
Blending Mode
Define how overlapping pixels are blended together
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.