A scene is a piece of content that could be assimilated to a
.
It's a bit similar to the concept of a multi-channel audio piece, in which every channel becomes a
rectangle of pixels that we call a
Scene targets
Scene
Multi-target video composition bound to a Pipeline
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contain almost the same options as regular
Compo
Composite 2D Layer, Shape layer and 3D Layer together. [Ctrl] + [Shift] + [N] to create a new composition after opening Smode
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.
The main difference between them is that every
2D Layer
A single 2D Layer
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in a scene is linked to a scene target.
Scene targets correspond to the different possible ways of sending video content onto the
Stage
3D modeling of the real-world video setup
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.
They are of two types:
Content Area
Organize your content maps
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correspond to
Content Map
This section describes how to set up your content maps and use Content Area
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regions and
Content Mapping
Automatize complex dispatch of content from the Show toward Content Map
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correspond to
higher-level procedures to send content onto the stage such as camera mapping and 2D macros.
Rasterization occurs at content maps
The important idea here is that the content is always rendered in the
Content Map
This section describes how to set up your content maps and use Content Area
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(there is exactly one "composition" per content map,
with the resolution specified in this content map). This means that
Content Mapping
Automatize complex dispatch of content from the Show toward Content Map
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can have very large virtual resolutions,
only the actual pixels in the content maps will be rendered.
Another interesting consequence of this behavior is that layers with different targets can be blended together using any
Blending Mode
Define how overlapping pixels are blended together
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.
In the example above, the "Perspective" text layer is sent with camera mapping, using a
Multiply
blending with the
previous layers of the stack that were send by writing directly on the
Content Map
This section describes how to set up your content maps and use Content Area
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.
Typical example
Here is a more complete example showing the links between
2D Layer
A single 2D Layer
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in the
Show
Contains all the video content of the project
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and
Content Map
This section describes how to set up your content maps and use Content Area
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and
Content Mapping
Automatize complex dispatch of content from the Show toward Content Map
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in the
Pipeline
Define how video content is processed in a project
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:
Note that when using color labels in the
Pipeline
Define how video content is processed in a project
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, the colors are propagated in the scene targets in the
Element Tree
The hierarchical view of documents in Smode
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.