The pipeline defines how video content flows and is processed from the
Show
Contains all the video content of the project
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till the video outputs of Smode.
Pipeline columns
Here is a picture of a typical pipeline:
-
Content Mapping
Automatize complex dispatch of content from the Show toward Content Map
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:Logical targets for content (Optional)
-
Content Map
This section describes how to set up your content maps and use Content Area
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:Rasterized targets for content
-
Video Projector
Virtual video projectors of Smode stage, used for real life mapping, usually directly connected to the Outputs
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:Processors of the Video projector in the
Stage
3D modeling of the real-world video setup
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(Optional)
-
Processor
This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
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:Additional 2D or pre-visualization processors (Optional)
-
Video Output
Represents the connection of a Video Output Device to the Pipeline
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:The actual
Video Output Device
Video Output Devices are devices that enable the sending of a video stream out of Smode
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Simplest Pipeline
The simplest pipeline is made of one
Content Map
This section describes how to set up your content maps and use Content Area
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connected to a
Video Output
Represents the connection of a Video Output Device to the Pipeline
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.
This basically corresponds to the pipeline of
Smode Studio
: there is one rectangular piece of content that is displayed as it is on the video output.
Such a pipeline can be obtained by creating a new
Project
Define a full project with content, 3D stage and video mapping pipeline
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and selecting the
Minimal
creation wizard.
Pipeline link with Stage
The pipeline is tightly linked to the
Stage
3D modeling of the real-world video setup
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, which is the 3D modeling of
the actual stage with screens, surfaces, video projectors and cameras.
Here are some example of connections between the pipeline and the stage:
-
The content of stage
Surface
Define a projection surface
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and
Led Screen
Screens with a pitch and a luminosity
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is defined by
Content Map
This section describes how to set up your content maps and use Content Area
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-
Video Projector
Processor
This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
Read More
are relative to the
Video Projector
Virtual video projectors of Smode stage, used for real life mapping, usually directly connected to the Outputs
Read More
in the stage
-
Content Mapping
Automatize complex dispatch of content from the Show toward Content Map
Read More
refer to 3D cameras that are defined in the
Stage
3D modeling of the real-world video setup
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3D video mapping
Here is the principle of the 3D video mapping pipeline:
-
First, the video content of the
Content Map
This section describes how to set up your content maps and use Content Area
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is mapped to the projection
Surface
Define a projection surface
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according to how they are defined in the
Stage
3D modeling of the real-world video setup
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.
-
Then, each
Video Projector
Virtual video projectors of Smode stage, used for real life mapping, usually directly connected to the Outputs
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will act as a camera in 3D space that sees the surfaces with associated mapped content.
This automatically computes the correct 3D deformation to achieve video mapping.
-
Blending and warping is defined inside the video projector
Processor
This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
Read More
-
Most oftenly, the video projector processor will be selected on one of the
Video Output
Represents the connection of a Video Output Device to the Pipeline
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, but
if it's needed to pack the signal differently (e.g. multiple video projectors on a single large output), it's possible to create
custom
Processor
This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
Read More
to assemble multiple projectors in once. The same technique can also be used for example to
convert a 16/10 signal into 16/9 or the other way around.