Sometimes, you will want to apply some
2D Modifier
Modify a 2D image
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on a
Processor
This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
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or a
Content Map
This section describes how to set up your content maps and use Content Area
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for a specific moment in your show.
The
Modifier Stack Channel
Channel to pass and apply 2D Modifiers on different pipeline element form the Content
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is what you look for!
1) Create a
Modifier Stack Channel
Channel to pass and apply 2D Modifiers on different pipeline element form the Content
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directly in the
Pipeline Editor
Editor for the Pipeline
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2) Drag and Drop it inside any
Processor
This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
Read More
or
Content Map
This section describes how to set up your content maps and use Content Area
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you want. This will create a
Modifier Stack
Apply every 2D modifiers placed in a Modifier Stack Layer
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which is a reference of the
Modifier Stack Channel
Channel to pass and apply 2D Modifiers on different pipeline element form the Content
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3) Create a
Modifier Stack Layer
Deal with a group of 2D Modifier as you deal with Scene
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inside a
Scene
Multi-target video content repository
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. Target the
Modifier Stack Channel
Channel to pass and apply 2D Modifiers on different pipeline element form the Content
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and add any
2D Modifier
Modify a 2D image
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in it.
4) Your
Processor
This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
Read More
or
Content Map
This section describes how to set up your content maps and use Content Area
Read More
will now be affected by the post fx.
Beware of the resolution you use for the
Modifier Stack Channel
Channel to pass and apply 2D Modifiers on different pipeline element form the Content
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!
The example below explain how a list of modifiers can be applied on a specific content area inside a Processor:
The
2D Modifier
Modify a 2D image
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in the
Modifier Stack Layer
Deal with a group of 2D Modifier as you deal with Scene
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are sent to the
Modifier Stack Channel
Channel to pass and apply 2D Modifiers on different pipeline element form the Content
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in the Pipeline
and the
Modifier Stack Channel
Channel to pass and apply 2D Modifiers on different pipeline element form the Content
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is them applied with a
Modifier Stack
Apply every 2D modifiers placed in a Modifier Stack Layer
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into a
Processor
This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
Read More