Content Mapping - Dispatch your content creation using 3D transformations procedures
Every 3D FileExternal referenced 3D file (.fbx, .obj or .blend)Read More imported inside the Stage and impacted by a 3D Camera MappingDispatch your content creation using 3D transformations proceduresRead More MUST have non-overlapping UVs, else the mapping won't work properly.
The particularity of a 3D Camera MappingDispatch your content creation using 3D transformations proceduresRead More is to use the Stage3D modeling of the real-world video setupRead More to create automatic transformations of content inside of the content maps:
To create a camera mapping, right click inside the PipelineDefine how video content is processed in a projectRead More tab just below the ViewportWhere you see what is happening in Smode. You can do without it but what would be the point?Read More and create the mapping:
Finally, just select which elements will be affected by which camera inside of the 3D Camera MappingDispatch your content creation using 3D transformations proceduresRead More parameters:
Here is what all the process look like in action !
The original content is first send through a spherical mapping to the cube and this mapping then deform the content inside of the content maps assigned to the cube:
This element was previously named "3D Virtual screen".
Mapping (Camera Selector) : Mapping of the 3d camera mapping
Targets (Stage Display Selection) : Elements(surface and led screen) affected by the 3d camera mapping
Fixtures (Fixture Type Selection) : Dmx led Fixture type affected by the 3d camera mapping