Content Map distortion
Create a
Content Map
This section describes how to set up your content maps and use Content Area
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with a minimum image resolution equal to or greater than the resolution of your camera stream.
For example, if your camera stream is in Full HD, ensure that the
Content Map
This section describes how to set up your content maps and use Content Area
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is at least Full HD.
Set the
Content Map Current Camera
A specific camera that pull it's View and Transform form a Content Map
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parameter of your
Content Map
This section describes how to set up your content maps and use Content Area
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to the tracked
Physical Camera
A camera that simulate a real-one
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.
Drag and drop this
Content Map
This section describes how to set up your content maps and use Content Area
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inside the internal processor of each
Led Screen
Screens with a pitch and a luminosity
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.
Set their renderer type to
Warp to Geometry
Warp the Content Map onto a Stage Geometry according to a perspective point of view.
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.
This renderer will apply a distortion of the
Content Map
This section describes how to set up your content maps and use Content Area
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to warp the content onto the LED screens, according to the perspective point of view of a camera.
As you have set the
Content Map Current Camera
A specific camera that pull it's View and Transform form a Content Map
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parameter of your
Content Map
This section describes how to set up your content maps and use Content Area
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to the tracked
Physical Camera
A camera that simulate a real-one
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,
the deformation will be applied according to the perspective of the Physical Camera. The deformation will be adjusted in real-time as the camera moves.
Since this Content Map is going to be used to display the background, you can rename it 'back'.