Camera Tracking

Camera Tracking

Create and configure a Tracking System and Physical Camera

Physical Camera A camera that simulate a real-one Read More requires a specific XR/AR license. If you'd like to try out these features to decide whether you want to purchase an XR/AR license, please contact us.

Create a control device

In the Preferences Smode Preferences panel Read More panel -> Control Device Use any external controllers such as MIDI or OSC, DMX, and ArtNet Read More , add a new control device by selecting the one that corresponds to yours from the drop-down menu.
In this example, we will use a Stype Tracking Device.
Configure the address, port, and check "Reuse local port" if another application needs to access the data of this device . Once your device is configured, you should see incoming data in Smode:

Create a tracking System

Create a Tracking System To visualize tracked points using a tracking device Read More and place it above other stage elements .
If your tracking system is under other stage elements, you may encounter issues during the calibration process.

Create a physical Camera

A Physical Camera A camera that simulate a real-one Read More is a specific camera designed to simulate a real one. By default, it's placement is of the Link To Tracker Placement relative to tracker Read More type.
Select the tracker associated with your camera.

Layers order

At this point, all the necessary Stage Element An element inside the Stage Read More have been created. To ensure your calibration works, please follow this order of layers:
  1. Tracking System
  2. Physical Camera
  3. Floor LED screen
  4. LED wall A
  5. LED wall B

  • Correct
  • Correct (LED screens positions are interchangeable)
  • Not correct: the tracking system isn't in first position in the tree:
  • Not correct: the Camera isn't in second position in the tree:
  • The Floor isn't the first LED screen:
Next step: XR - Broadcasting 3D content on the LED screens Utilize your LED screens as windows open to a 3D world. Read More

See Also: