Here you'll see from a project of the example pack how to relight the mapped object with a geometry of itself using a
3D Camera Mapping
Dispatch your content creation using 3D transformations procedures
Read More
step by step:
00:17 - Reveal the project inside the
Media Directories
Where you can find all your content media
Read More
to find the
3D File
External referenced 3D file (.fbx and .obj)
Read More
used on the project.
00:22 - Drag and drop the
3D File
External referenced 3D file (.fbx and .obj)
Read More
used for the mapping inside of
Show
Contains all the video content of the project
Read More
and put that into a composition (CTRL+SHIFT+C). Remember the resolution / ratio you give to this comp
00:36 - Create a
3D Camera Mapping
Dispatch your content creation using 3D transformations procedures
Read More
with a perspective
Standard Camera
Standard camera with a perspective/orthographic frustum
Read More
.
As you see, once a composition with a 3D object is targeted to a
3D Camera Mapping
Dispatch your content creation using 3D transformations procedures
Read More
, Smode will automatically get back the mapping camera position, which allow to have a matching space.
Only thing to do in this case is place the model exactly as it is inside of the stage (as it was moved inside the stage) and tune the ratio. For that we'll used the copy/paste from the
Parameters Editor
Edit the parameters of the selected Element
Read More
.
For this procedure, all this is necessary:
The Compo inside the
Show
Contains all the video content of the project
Read More
shall have the same resolution than the
3D Camera Mapping
Dispatch your content creation using 3D transformations procedures
Read More
.
The Compo inside the
Show
Contains all the video content of the project
Read More
shall have the same 3D model as the one present in the stage simulation. The two 3D spaces must match.
02:36 - Then at last, we put a
Directional Light
Orthographic light casting shadows
Read More
into the composition and set it's shadow right to have fine shadow samples.
The final result here is not the most beautiful of the world but now from this example you can texture the object apply deformations and everything else you want to do like a boss and in real time :
Smode 7.7 Tutorial # 34