The objective here is to show the process to create soft edges inside a video projector output.
Go inside any
Processor
This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
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of your project, either one embedded inside a
Video Projector
Virtual video projectors of Smode stage, used for real life mapping, usually directly connected to the Outputs
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or a standalone processor, like we did in the
Create a single display project with a Warped output
Objective : Create a project with a single content map and a single output
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topic.
Now all you have to do is to add a
2D TextureMask
Define a 2D Mask applicable on any 2D Renderer or 2D Modifier
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on the processor and go inside the mask parameters add a feather to one of it's edges. Any masks can be used to create a soft edge, either a placement, radial or a polygonal maks. But usually we use a simple
Placement mask
Solid mask that has a 2D Placement
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Inside the feather parameters of the mask you'll see an "exponent" value, try to change that parameter to create nicer soft edges, depending on the context.
Here is a soft edge added over the Processor of a video Projector:
Here is a soft edge added over a composition set with a
Perspective
Placement defined by a quad using perspective interpolation
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inside the Processor of a video Projector. As you see, if the Mask is put on the perspective composition, soft edges will follow the warp.
Now if you have many VP inside your stage simulation, you can go in Simulation mode and lock the view to simulate the soft edges:
Note that you can also use the
Frame Edges
Add inner and outer soft-edges
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effect to create soft edges. The interest of this is that you can create soft edges with color so it can help you see exactly what you are doing.
If you use vioso, go check this topic:
Create a Multi Video-projectors dome with a Vioso calibration
Build a 6 Video-projectors dome setup with Vioso calibration file (www.vioso.com)
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.