Create a 2D warp on a single output part 2

Create a 2D warp on a single output part 2

Warp Manual distort, perspective mapping tool Read More Methodology

The Objective here is to show a 2D process allowing to warp an output in order to adapt it to the surface on which we do the mapping.
For this tutorial, we will take for base the simple project we did in the " Create a single display project with a Warped output Objective : Create a project with a single content map and a single output Read More " chapter. All you need to have is a single Content Map This section describes how to set up your content maps and use Content Area Read More send to a Processor This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations Read More inside a project.
Our goal here is to show 2 simple mapping methods:
-The first method used Content Area Organize your content maps Read More
-The second Method here will use the Warp Manual distort, perspective mapping tool Read More
Both methods are not exclusives.
Warp Manual distort, perspective mapping tool Read More Methodology
For the second Method, we won't need the Content Area Organize your content maps Read More , so just delete all the Pipeline Layer Use pipeline steps to inject them inside a Processor Read More from the Processor This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations Read More and import only the "Background" content map.

Now add a Warp Manual distort, perspective mapping tool Read More over the content map and create points in edit mode with ctrl+click. Place your points where you want:


Note that if you are using this method, the image should be covering all the areas you want to map first, so Put the image in "full placement":


Now you can uncheck "edit source" inside the warp modifier and warp your output.


And there you are:


Both theses methods are valid in Smode, they both have their pros and cons.
The important thing to remember is to do the warping inside a dedicated processor as much as possible. A processor is the bridge between the Content Map This section describes how to set up your content maps and use Content Area Read More (your pixel workspace) and your Video Output Device Video Output Device are device allowing to send video stream out of Smode Read More .

Video Resume of the whole process (from 3:30 to the end)

See Also: