A content area is a part of a content map, it allows to do more precise and advanced mapping.
To create a content Area, go inside the
Content Map
This section describes how to set up your content maps and use Content Area
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tab and do a right click. You'll have all theses options to create a new content area :
Then you can fine tune them through the
Parameters Editor
Edit the parameters of the selected Element
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(below the
Element Tree
The hierarchical structure of Smode elements
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)
This is a necessary feature if you have only one content map for a geometry (like an UV map) and you want to select only parts of it to display specific contents. Go check the example projects.
In this example image, a single content map is cut to fit the different parts of the geometry :
it allows to address any content directly into this content map subdivisions inside the
Show
Contains all the video content of the project
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. And so to place specific content in specific areas :
Using
Content Mapping
Automatize complex dispatch of content from the Show toward Content Map
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you can also directly create some procedures to map directly different parts from the same content and so enhance a faster creation process.
If you put a
2D TextureMask
Define a 2D Mask applicable on any 2D Renderer or 2D Modifier
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over a content area, only content send to this specific area will be masked. This mask will have no effect over the content send into the parent
Content Map
This section describes how to set up your content maps and use Content Area
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.