In Smode, the same element can be used several times in different places, using memory storage space only once.
To do this, you need to use
Share ElementShares the element that it is usable on multiple places
.
Right-click on the element you wish to replicate, regardless of its complexity - whether it's a simple Layer, a complex Compo, or even an entire Scene - and choose
'Share Element'
.
This action will create a Shared Element along with a
Reference
Instance of a Shared Element or an external Compo
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, where the latter serves as an instance of the former.
To generate a new
Reference
Instance of a Shared Element or an external Compo
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from a shared element, [CTRL] + drag and drop it wherever you want to use it in the Element Tree, or duplicate an existing
Reference
Instance of a Shared Element or an external Compo
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.
Note that each
Reference
Instance of a Shared Element or an external Compo
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has its own
Blending Mode
Define how overlapping pixels are blended together
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, allowing you to mix different
Blending Mode
Define how overlapping pixels are blended together
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.
Additionally, each
Reference
Instance of a Shared Element or an external Compo
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can have its own local
2D TextureMask
Define a 2D Mask applicable on any 2D Renderer or 2D Modifier
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,
2D Modifier
Modify a 2D image
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, and
2D Renderer Effect
An effect that modifies the way a 2D layer is rendered
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.
A
Reference
Instance of a Shared Element or an external Compo
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can then be converted back into a separate element by click ->
ImportImports a formerly referenced
.
This will create a copy of the element you had shared, which will be completely independent, but will therefore occupy new storage space.
To navigate from
Shared Element
A shared element that can be reused at several places like an After Effects precomposition
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to their
Reference
Instance of a Shared Element or an external Compo
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, right-click on either one, and you'll see menu shortcuts to bring you directly to them in the
Go To
section:
This is a very powerful tool, indispensable for procedural compositing.
Here's an example of how to use Shared Elements: you can use the same Compo, containing Particles in this case, to create both a waterfall and to deform the image behind with its luminosity:
Here's another example demonstrating how to use Shared Elements to texture and procedurally displace a 3D object: