Smode blending mode are rather standard and correspond to those that can be found in other computer graphics softwares.
Blending modes can be changed either directly from the
Element Tree
The hierarchical structure of Smode elements
Read More
or inside the
Parameters Editor
Edit the parameters of the selected Element
Read More
and then quickly changed with the up and down arrow keys:
In the
Element Tree
The hierarchical structure of Smode elements
Read More
:
In the
Parameters Editor
Edit the parameters of the selected Element
Read More
:
Depending on the chosen blending modes, Smode
can
or
cannot
use native graphics hardware accelerated blending.
With
Normal
,
Screen
,
Linear Dodge (Add)
,
Dissolve
and
Multiply
, the blending is accelerated.
All other blending modes rely on custom shaders that require an intermediate rendering of the compo, making them a bit more costly.
Here is an overview of all different blending modes available in Smode, with a compo made of
a background
Image Layer
This generator loads a still image and displays it.
Read More
and a green
Uniform
Generate a solid, uniform image, filled with a unique color
Read More
2D Layer
A single 2D Layer
Read More
with two
2D TextureMask
Define a 2D Mask applicable on any 2D Renderer or 2D Modifier
Read More
:
Original Image
|
Replace
|
Normal
|
Dissolve 50%
|
Darken
|
Normal 50%
|
Multiply
|
Color Burn
|
Darker Color
|
Lighten
|
Screen
|
Color Dodge
|
Linear Dodge (Add)
|
Linear Burn
|
Lighter Color
|
Overlay
|
Soft Light
|
Hard Light
|
Vivid Light
|
Linear Light
|
Pin Light
|
Hard Mix
|
Difference
|
Exclusion
|
Subtract
|
Divide
|
Hue
|
Saturation
|
Color
|
Luminosity
|
Alpha
|