In order to bring more than just statically composited material in a
Compo
Composite 2D Layer, Shape layer and 3D Layer together. [Ctrl] + [Shift] + [N] to create a new composition after opening Smode
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, Smode introduces the concept of bank.
In Smode, a bank stores a specific type of object that has no effect on the output image (it is not drawn on screen, it is not an image, a mesh or a modifier).
There are four types of banks: for
Material Bank
A Bank of 3D Renderer
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,
Animation Bank
Where all your cues are stored
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,
Parameter Bank
Group a bunch of Exposed Parameter together
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and
Link Bank
A Bank of Link
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.
A Bank has two modes - edit on and edit off:
When in edition mode, it lists its content as its children in the
Element Tree
The hierarchical structure of Smode elements
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. You can then add content to the bank, re-order it, remove it and edit its parameters.
When not in edition mode, your bank acts as a non-editable object whose parameters offer restricted control over its content: