In order to bring more than just statically composited material in a
Composite 2D Layer, Shape layer and 3D Layer together. [Ctrl] + [Shift] + [N] to create a new composition after opening Smode
, Smode introduces the concept of bank.
In Smode, a bank stores a specific type of object that has no effect on the output image (it is not drawn on screen, it is not an image, a mesh or a modifier).
There are four types of banks: for
A Bank of 3D Renderer
Where all your cues are stored
Group a bunch of Exposed Parameter together
A Bank of Link
A Bank has two modes - edit on and edit off:
When in edition mode, it lists its content as its children in the
The hierarchical structure of Smode elements
. You can then add content to the bank, re-order it, remove it and edit its parameters.
When not in edition mode, your bank acts as a non-editable object whose parameters offer restricted control over its content: