Defines a force-field in 3D space
![]() No field |
![]() Turbulences |
![]() Attractor |
![]() Attractor with moving position |
![]() Friction |
![]() Friction augmenting over a turbulence field |
![]() Vortex |
![]() Gravity |
![]() Normal Map Layer Field |
![]() Clifford |
![]() Lorenz |
![]() peter |
Gravity - Apply a directional force to particles
Friction - Slow particles down
Attractor - Attract particles to a point in space
Vortex - Apply a tornado motion to particles
Turbulence - Apply a random motion to particles
Layer Intensity - Field where particles move toward a certain color in a 2D layer
Normal Map Layer - Field based on a Normal Map
Lorenz Attractor - A field using the Lorenz strange attractor
Shader Field - Code your own particle field
Tracking System - Use a stage Tracking System To visualize tracked points using a tracking device Read More trackers as attractors