Particles in Smode are a type of geometry (a 3D generator) consisting only of points.
This means you can use any standard geometry modifier on it, instantiate mesh at each point, etc.
To create a system of particles, select
3D layer > Particles > Particles
Note that you can either create the default particles system by clicking on the Particles command, on directly access to one of the presets by going on the little square on the right of the menu.
If you wish to have static points, not subject to physical simulation, use
Random Points
Random Points generated inside a volume (sphere, box or any other Smode primitive)
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instead.
The particles generator possess a
Cue Transport
Playing parameters, position and length of the Function Cue
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in which the simulation speed can be freely adjusted.
Here is a little schematic of all menu specific to Particles (for the remaining modifiers you can use on particles, go check the
3D Modifier
Modify a 3D geometry
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part of the doc: