This renderer enables to use a
.sbsar
file, generated by Substance Designer, as PBR material. It relies on the same
shading algorithm as
PBR Surface
Surface Physically-based rendering
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an interpret the following maps from Substance:
-
Diffuse (or BaseColor if Diffuse is not present)
-
Normal
-
Metallic
-
Roughness
-
Ambient Occlusion
-
Emissive
You can change most of the parameters of the textures as you where in Substance Designer. The following limitations applies:
-
Input fonts and images are not supported
-
Angle parameters don't use our angle widget :(
-
Sizes of texture(s) are forced to be power of two (Substance requirement)
Learn
How to create your own .sbsar for Smode
Create your own Sbsar for Smode thanks Substance Designer
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