Notch
Notch is a generative content creation software with a node-based interface
that allows for the creation of cutting edge 3D real-time visuals (
www.notch.one). Smode Support the Block form Notch 0.9 and 1.0
A piece of content exported from Notch is called a
Notch Block
and is stored with a ".dfxdll" file extension.
Such files can then be imported into Smode in order as a
2D Layer
A single 2D Layer
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,
2D Modifier
Modify a 2D image
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or
3D Layer
A single 3D Layer (3D object, particle system, ect)
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.
This topic describes the workflow for using Notch content inside Smode.
Export from Notch
1. Make sure you use
Notch Exposed Properties
How to Expose Properties
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for every Notch parameter that needs to be animated in Smode.
2. In the Notch editor, click on
Project > Compile Block for Media Server
and choose the location of your Smode's media directory:
Import in Smode
Notch Block can be imported in three different ways into Smode:
Depending on which properties have been exposed in Notch, Smode will only propose the relevant options.
In the example below, Smode detected automatically that this Block is a
Notch 2D Generator
Notch 2D Generator
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.
If you have multiple GPU make sure to select the right one in the Smode preference for the block to be rendered