A composition in Smode is a stack of layers. Here are the different ways to create such layers. A layer can be a
2D Generator
The part of a 2D layer that generates the image
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, a
3D Generator
The 3d generator of a 3D Layer represents a source of geometry.
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, a
2D Modifier
Modify a 2D image
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, a
3D Modifier
Modify a 3D geometry
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, a
Layer mask
Turn any 2D generator into a mask
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or a
3D Mask
3D masks enable selecting 3D vertices based on their different attributes such as position, color and texture coordinate.
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, as well as a
3D Renderer
Displays a 3D geometry
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or a
2D Renderer
Allow to actually display a 2D Layer
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or Specials Layers. Well anything.
Create with the instantiator
[CTRL] + [Spacebar] to go directly to the instantiator when focused on the
Element Tree
The hierarchical structure of Smode elements
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It is possible to create a layer by typing a part of its internal name in the element creation box.
This is quite useful to search Elements and then create them directly. The instantiator search bar also work with presets.
Once the element you want to instantiate appear in the pop-up, just select it with the arrow keys and press [Enter] to create it at current level (or as a children) of the selected element. Note that all presets are also accessible through this editor once you activated them inside of the Standard PackFilesEditor:
Create layer by duplication
Layers can be created by selecting an existing layer and by duplicating it:
-Keyboard method Select an existing layer and press Ctrl+D to duplicate it
-Drag and drop method Select an existing layer and drop it at the destination place by keeping the Ctrl key down
Note that if you specified an explicit label on the duplicated layer, both methods will auto-increment the name to keep unique names:
Go check the
Element Tree
The hierarchical structure of Smode elements
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part of the documentation for more info on file manipulations.