Here is a demonstration of every 3D modifiers available in Smode.
Especially for the 3D, most of the modifiers here have no purpose if they are not used with a mask (like the 3D transform).
Original Box displayed with surfaces edges and points renderer
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Original Points Cloud with box points
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Original Text Spline
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Attributes
Colorize with Box Mask
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Colorize Function set as "random"
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Colorize Layer on a Sprite Points renderer
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Opacity (set as "Box Mask")
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Opacity (set as "Random")
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Point Rotate (with a box mask)
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Point Scale (with a box mask)
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Point Attributes set as Age (control Rotate / Opacity / Scale and Color)
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Camera Mapping
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UV Transform
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UV Mapping
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Distort
3dTransform masked with a Box Mask
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3dTransform with a rotation masked with a Linear Mask
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Demultiply applied on a Mesh
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Demultiply applied on a Spline
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Displace masked with noise mask
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Displace over a displace
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Position Noise
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Quantize (over a Geosphere)
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Quantize (over a deformed Geosphere)
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Spherify
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Transform Triangles
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Transform Triangles Masked with animated noise
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Operator
Central Symmetry
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Connect Points (on point cloud)
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Emit Particles
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Extrude Shape (On spline)
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Instantiate
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Mirror
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Motion Lines on particles
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RandomPoints
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Repeat (x2)
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Solidify Path (on spline)
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Triangulate (on splines)
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Particle Fields
No field
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Turbulences
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Attractor
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Attractor with moving position
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Friction
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Friction augmenting over a turbulence field
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Vortex
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Gravity
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Normal Map Layer Field
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Intensity Layer Field with a rotating checkerboard
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Clifford
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Lorenz
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peter
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