A sprite is the most versatile point renderer.
It can contain any 2D or sequences of 2D layers (including
Compo
Composite 2D Layer, Shape layer and 3D Layer together. [Ctrl] + [Shift] + [N] to create a new composition after opening Smode
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,
Image Layer
This generator loads a still image and displays it.
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or
Video File
Generate an animated image by playing a video file. Play it either with its
Transport or from a Timeline (by drag n dropping the layer inside it)
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) and also sprite-sheets. When adding a media inside the sprite points renderer, you can quickly change it through the file editor (go check the
File Preview Panel
Displays previews of medias from the Media Directories
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part of the documentation).
Note that you have a selector inside of the sprites points renderer, it act more or less as a
3D Mask
3D masks enable selecting 3D vertices based on their different attributes such as position, color and texture coordinate.
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and allows you to choose which image inside your sprite will be displayed where and when.
in this example, two sprites are displayed over a plane with a box selector (in yellow) driven by a function (in pink).
To add a composition inside a sprite point renderer just select the renderer and right click->maps->compo. Or drag and drop a composition inside of the sprite point.
If you want to use sprite-sheets, then select the renderer and enter the right number of sprites of your sprite-sheets (row and columns).
Then go inside the function selector and animate it's curve offset with a
Function Cue
An animation bloc defined by a Function
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. Do not forget to put the selector curve in "repeat mode" as on the image below: