This renderer will display the surface of your 3d object using Physically-based rendering.
In this type of rendering, the material is defined through a standard set of textures named
Albedo (Base Color)
,
Metallic
,
Roughness
,
Normal
,
Emissive
and
Occlusion
and described below.
Each of those textures can either be a
Uniform
Generate a solid, uniform image, filled with a unique color
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, or a still image, a video, a compo or any type of other
2D Generator
The part of a 2D layer that generates the image
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.
Check the
Environment Light
Ambient illumination based on an environment map
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to easily add overall lighting to your 3D scenes when using the pbr surface renderer.