This will allow you to create different 3D ModifierModify a 3D geometryRead More chains on your renderers.
In the following example, the same Box is "divided" into 2 modifier chains :
- The DemultiplyDemultiply vertices of a geometryRead More is applied on the 2 chains.
On the first chain
: InstantiateInstantiate a primitive geometry on each vertex positionRead More is applied on the model and the rendered with a "metal" SurfaceDisplay geometry's triangles as a surfaceRead More renderer.
On the second chain
: A Colorize Layer
Colorize geometry vertices with a 2D GeneratorRead More is applied on the model which is then rendered with another SurfaceDisplay geometry's triangles as a surfaceRead More renderer.
Note that a Group of 3D Renderers, as for a Group 2D Renderer
Allow multiple 2D Renderer for a single 2D LayerRead More got placement parameters, which allows it to be moved into space(red circle):
Opacity (Percentage) : Opacity of the group 3d renderer
Placement (3D Placement) : Placement of the group 3d renderer
Modifiers (List of 3D Modifiers) : Modifiers of the group 3d renderer