This will allow you to create different
3D Modifier
Modify a 3D geometry
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chains on your renderers.
In the following example, the same Box is "divided" into 2 modifier chains :
- The
Demultiply
Demultiply vertices of a geometry
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is applied on the 2 chains.
-
On the first chain
:
Instantiate
Instantiate a primitive geometry on each vertex position
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is applied on the model and the rendered with a "metal"
Surface
Display geometry's triangles as a surface
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renderer.
-
On the second chain
: A
Colorize Layer
Colorize geometry vertices with a 2D Generator
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is applied on the model which is then rendered with another
Surface
Display geometry's triangles as a surface
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renderer.
Note that a Group of 3D Renderers, as for a
Group 2D Renderer
Allow multiple 2D Renderer for a single 2D Layer
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got placement parameters, which allows it to be moved into space(red circle):