3D Renderer - Display geometry's triangles as a AutoIlluminate surface
The surface renderer allows doing self-illuminated object, very useful in the case of camera mapping with UV Camera MappingRemap UV of a mesh using a CameraRead More
Parameters
Blending Mode (Blending Mode) : How this autoilluminate surface gets blended
Depth Buffer (Renderer Depth Settings) : Depth-buffer related settings
Side (Surface Side) : Side of the autoilluminate surface. If there are some part of your object you don't see, set it as "both". Uses the normals of the faces to displays or not the geometry
Color (2D Generator) : Select the 2D GeneratorThe part of a 2D layer that generates the imageRead More