Equivalent of the
Rasterize
Rasterize the current image
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but for the 3D.
In some cases, the shader chain must be computed at a specific place in the shader chain.
The compute force the calculation of the shader chain at a specific place in the hierarchy.
In the example below: the
Transform Triangles
Allow to display and transform triangles instead of quads on a geometry
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takes over the point information. The
Sprite Points
Display point using any kind of 2D Layer as map
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does not work.
Simply add a compute after the
Transform Triangles
Allow to display and transform triangles instead of quads on a geometry
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to force the calculation of the points.