Compute

Compute

3D Modifier - Compute things

Equivalent of the Rasterize Rasterize the current image Read More but for the 3D.
In some cases, the shader chain must be computed at a specific place in the shader chain. The compute force the calculation of the shader chain at a specific place in the hierarchy. In the example below: the Transform Triangles Allow to display and transform triangles instead of quads on a geometry Read More takes over the point information. The Sprite Points Display point using any kind of 2D Layer as map Read More does not work.
Simply add a compute after the Transform Triangles Allow to display and transform triangles instead of quads on a geometry Read More to force the calculation of the points.

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