Allow to generate a primitive geometry (any
3D Generator
The 3d generator of a 3D Layer represents a source of geometry.
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) on each point of a geometry, to create a mesh array.
Can be combine with
Random Points
Allow to display points randomly over a geometry
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for an awesome scatter effect. If you want to scatter meshes inside a 3d volume (and not only randomly on the surface of a geometry), then check out the
Random Points
Random Points generated inside a volume (sphere, box or any other Smode primitive)
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.
Here is an example of a plane instantiating box, with a random point modifier :
Be also very attentive to the general order of the modifiers :
A less costly but less versatile alternative to instantiate can be a
Box Points
Display points of a geometry with Boxes
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or a
Ball Points
Display points of a geometry with spheres
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. I say less versatile as the principle of the instantiate is that you can put an actual geometry inside of it and so do any transformations you could do over it.
Here is a little mograph made with that modifier, a
Point Rotate
Rotate all vertices of geometry
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grouped with a
Point Scale
Scale all vertices of geometry
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and then masked with
Box
Mask with a box shape
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:
Note that any Smode primitive can be used as instantiate generator (as well as
3D File
External referenced 3D file (.fbx and .obj)
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) or 3D extruded text :