3D Modifier - Instantiate a primitive geometry on each vertex position

Allow to generate a primitive geometry (any 3D Generator The 3d generator of a 3D Layer represents a source of geometry. Read More ) on each point of a geometry, to create a mesh array.
Can be combine with Random Points Allow to display points randomly over a geometry Read More for an awesome scatter effect. If you want to scatter meshes inside a 3d volume (and not only randomly on the surface of a geometry), then check out the Random Points Random Points generated inside a volume (sphere, box or any other Smode primitive) Read More .
Here is an example of a plane instantiating box, with a random point modifier :

Be also very attentive to the general order of the modifiers :

A less costly but less versatile alternative to instantiate can be a Box Points Display points of a geometry with Boxes Read More or a Ball Points Display points of a geometry with spheres Read More . I say less versatile as the principle of the instantiate is that you can put an actual geometry inside of it and so do any transformations you could do over it.
Here is a little mograph made with that modifier, a Point Rotate Rotate all vertices of geometry Read More grouped with a Point Scale Scale all vertices of geometry Read More and then masked with Box Mask with a box shape Read More :

Note that any Smode primitive can be used as instantiate generator (as well as 3D File External referenced 3D file (.fbx and .obj) Read More ) or 3D extruded text :


  • Referential (Referential Choice) : Referential of the instantiated geometries.

  • Selector (3D Mask) : Note that you have a selector inside of the instantiate, it act more or less as a 3D Mask 3D masks enable selecting 3D vertices based on their different attributes such as position, color and texture coordinate. Read More and allows you to choose which instantiated geometry will be displayed where.

    For instance here I got cylinder and box geometries scattered accordingly to a box selector :

  • Generators (List of 3D Generators) : Generators of the instantiate


Standard Presets: Box, Cylinder, Plane and Sphere
Advanced Presets: Coin, Geosphere, Particles, Venetian blind and Triangles

See Also: