3D Modifier - Instantiate a primitive geometry on each vertex position
Allow to generate a primitive geometry (any 3D GeneratorThe 3d generator of a 3D Layer represents a source of geometry.Read More) on each point of a geometry, to create a mesh array.
Can be combine with Random PointsAllow to display points randomly over a geometryRead More for an awesome scatter effect. If you want to scatter meshes inside a 3d volume (and not only randomly on the surface of a geometry), then check out the Random PointsRandom Points generated inside a volume (sphere, box or any other Smode primitive)Read More.
Here is an example of a plane instantiating box, with a random point modifier :
Be also very attentive to the general order of the modifiers :
A less costly but less versatile alternative to instantiate can be a Box PointsDisplay points of a geometry with BoxesRead More or a Ball PointsDisplay points of a geometry with spheresRead More. I say less versatile as the principle of the instantiate is that you can put an actual geometry inside of it and so do any transformations you could do over it
Here is a little mograph made with that modifier, a Point RotateRotate all vertices of geometryRead More grouped with a Point ScaleScale all vertices of geometryRead More and then masked with BoxMask with a box shapeRead More:
Selector (3D Mask) : Note that you have a selector inside of the instantiate, it act more or less as a 3D Mask3D masks enable selecting 3D vertices based on their different attributes such as position, color and texture coordinate.Read More and allow you to choose which instantiated geometry will be displayed where.
For instance here I got cylinder and box geometries scattered accordingly to a box selector :
Generators (List of 3D Generators) : Generators of the instantiate
Standard Presets: Box, Cylinder, Plane and Sphere Advanced Presets: Coin, Geosphere, Particles, Venetian blind and Triangles