Allow to generate a primitive geometry (any
The 3d generator of a 3D Layer represents a source of geometry.
) on each point of a geometry, to create a mesh array.
Can be combine with
Allow to display points randomly over a geometry
for an awesome scatter effect. If you want to scatter meshes inside a 3d volume (and not only randomly on the surface of a geometry), then check out the
Random Points generated inside a volume (sphere, box or any other Smode primitive)
Here is an example of a plane instantiating box, with a random point modifier :
Be also very attentive to the general order of the modifiers :
A less costly but less versatile alternative to instantiate can be a
Display points of a geometry with Boxes
Display points of a geometry with spheres
. I say less versatile as the principle of the instantiate is that you can put an actual geometry inside of it and so do any transformations you could do over it.
Here is a little mograph made with that modifier, a
Rotate all vertices of geometry
grouped with a
Scale all vertices of geometry
and then masked with
Mask with a box shape
Note that any Smode primitive can be used as instantiate generator (as well as
External referenced 3D file (.fbx and .obj)
) or 3D extruded text :