3D Modifier - Displace vertex along its normal

Displace each point of the geometry along its normals. Used in combination with 3D Mask 3D masks enable selecting 3D vertices based on their different attributes such as position, color and texture coordinate. Read More :

Here is a little tutorial to show you how to use it. You'll see also a little trick with Legacy Blur Blur the image Read More to transform a 8bit picture into a 16bit one for smoother displacement:


  • Normals Smoothing (Percentage) : Normals smoothing of the displace
  • Distance (Floating point number) : Distance of the displace


Standard Presets: Displace Noise, Displace Parent Input, Displace Video Input and Displace Wood Noise

See Also: