3D Modifier - Demultiply vertices of a geometry

Take each line of the geometry and multiply it. This modifier, as the Position Noise Change vertex position in space using an animatable 3D noise Read More has a Transport Thing that can be played out of a Timeline or Function Cue and that doesn't need to be inside an Animation Bank Read More so it is easily animatable.


  • Instances (Positive Number) : Number of lines that will be instantiated
  • Interval (Percentage Interval) : Range of the modifier (more an adjustment variable than anything else)
  • Differentiation (Percentage) : Change the 3D noise applied per lines in order to synchronized their movement or not
  • Compute Normals (On/off option) : Compute normals of the demultiply
  • Transport (Transport) : see Cue Transport Playing parameters, position and length of the Function Cue Read More
  • Strength (Meters) : Strength of the lines displacement

See Also: