3D Modifier - Change every vertex position using scale, rotate and translate transformations
The 3D equivalent of the 2D TransformChange pixels position using translate, scale and rotate parameters with Read More but in 3D. Work the same way.
It's only goal is to transform an existing geometry (rotate / scale and position).
there is 2 primary uses of this modifier :
- Simplify 3d animation by using this modifier to switch between 2 animation states (with it's intensity)
- Use with a 3D Mask3D masks enable selecting 3D vertices based on their different attributes such as position, color and texture coordinate.Read More : it as a different version of the DisplaceDisplace vertex along it's normalRead More. For instance, on a plane, as all normals goes in the same direction, better to use this one than a DisplaceDisplace vertex along it's normalRead More as 3D transform is way more versatile.
Here is an example of a plane scale, translated and rotated with an eight-map from Smode Standard Pack next the a one displaced with the same map:
In this tutorial you'll see how to use it in 2 min to create a mountain. As the following video is quite old, inside of it this modifier was named "Place"...Sorry for that