The 3D equivalent of the
2D Transform
Change pixels position using translate, scale and rotate parameters with Frame Wrap Modes
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but in 3D. Work the same way.
Its only goal is to transform an existing geometry (rotate / scale and position).
There are 2 primary uses of this modifier :
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Simplify 3d animation by using this modifier to switch between 2 animation states (with it's intensity).
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Use with a
3D Mask
3D masks enable selecting 3D vertices based on their different attributes such as position, color and texture coordinate.
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: it has a different version of the
Displace
Displace vertex along its normal
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. For instance, on a plane, as all normals go in the same direction, better use this one than a
Displace
Displace vertex along its normal
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as 3D transform is way more versatile.
Here is an example of a plane scale, translated and rotated with an height-map from Smode Standard Pack next to a one displaced with the same map:
In this tutorial you'll see how to use it in 2 min to create a mountain. As the following video is quite old, inside of it this modifier was named "Place"...Sorry for that
In this video "place" IS "3D Transform"