Used to generate UV coordinates (textures coordinates) over a 3D model, geometry as particles (which by default do not have UV).
In this example, a Cylindrical UV Mapping Modifier is applied on a particles system and colorized with a Checkerboard
Colorize Layer
Colorize geometry vertices with a 2D Generator
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.
This modifier can do :
- Perspective mapping (which is different from
UV Camera Mapping
Remap UV of a mesh using a Camera
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)
- Orthographic mapping
- Cylindrical Mapping
- Spherical Mapping