TextureMask the vertices with a layer or a Compo, depending on what you want: the UV map of the 3D Layer, it's normals, a sphere, etc...
Parameters
-
Horizontal (3D Mask) : Horizontal of the texture geometry mask
-
Vertical (3D Mask) : Vertical of the texture geometry mask
-
Generator (2D Generator) : Select the
2D Generator
The part of a 2D layer that generates the image
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-
Color Selector (Color Selector) : Color selector of the texture geometry mask
Parameters common to all Elements
-
Loading (Activation State) : The loading status of the color selector. It can be
loaded
,
enabled by not loaded
or
unloaded
-
Activation (Activation State) : The activation status of the color selector. It can be
active
,
enabled by not active
or
inactive
-
Color Label (sRGB Color) : Associate a color label to your color selector to make it easily locatable
-
Solo (On/off option) : Activate this to keep only this color selector active and hide all other color selectors in same location
-
Editable (Activation State) : The editabiliy status of the color selector. It can be
locked directly
,
locked indirectly
or
editable
-
Preset (Element Preset Selector) : Select a preset to apply on the color selector
-
Status (Object's errors and warnings) : Warnings and errors associated to this color selector
Presets
Standard Presets: Layer Noise, Parent Input and Video Input