3D Mask - Vertices are selected depending on their normal orientation

This mask can be very effective to do Fresnel effects and some shader setups.


  • Referential (Referential Choice) : Referential of the normal
  • Direction (3D Direction) : Direction of the normal
  • Orientation (Normal Geometry Mask Mode) : Orientation of the normal
  • Spread (Angle (0 - 360 deg) Interval) : Spread of the normal
  • Exponent (Positive floating point number) : Exponent of the normal

See Also: