3D Mask - Vertices are selected depending on their depth between a distance interval you choose

This modifier can be use to mask both renderers and modifiers. It is used for instance in the "depth map shader" preset of the Surface Display geometry's triangles as a surface Read More , but can also be used to do some nice motion design based on your camera position. Here is some piece of tutorial made by a remarkable fancy man named "me" :


  • Distance Interval (Meters Interval) : Distance interval of the depth
  • Function (Percentage Function) : Function of the depth

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