Camera - Standard camera with a perspective/orthographic frustum
Standard camera, you may find in any 3d softwares.
A camera gets by default a Target Orientation DistanceDefault placement of a CameraRead More 3D placement. By default, the distance of the placement is linked to the Focus distance.
The focus distance can then be used with the Depth of Field (Legacy)Depth of field effectRead More modifier.
Frustum (Frustum) : Frustum of the standard camera
Parameters common to all Elements
Loading (Activation State) : The loading status of the frustum. It can be
enabled by not loaded
Activation (Activation State) : The activation status of the frustum. It can be
enabled by not active
Color Label (RGB Color) : Associate a color label to your frustum to make it easily locatable
Solo (On/off option) : Activate this to keep only this frustum active and hide all other frustums in same location
Editable (Activation State) : The editabiliy status of the frustum. It can be
Preset (Element Preset Selector) : Select a preset to apply on the frustum
Standard Presets: Front Perspective Camera, Scenery Point of View, Top Perspective Camera, Orthographic Front, Orthographic Bottom, Orthographic Top, Orthographic Left, Orthographic Right, Orthographic Back and Isometric Camera