3D masks enable selecting 3D vertices based on their different attributes such as position, color and texture coordinate.
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2D Noise |
3D Noise |
Radius Texture Coordinates |
Horizontal Texture coordinates |
Angle Texture coordinates |
Vertical Texture coordinates |
Depth (tight distance interval) |
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Layer Mask |
Age applied on the Opacity modifier over a Particle Emitter |
Velocity applied over a Particle Emitter with a Friction Field |
Full - Mask everything
Random - Randomly mask each vertex
Group 3d Mask - Mask according to object id or particles group
Age - Depends on the age of a Particle to mask a modifier / effect
Velocity - Depends on the velocity of a Particles Simulate a particle system Read More
Noise - Vertices are selected depending on true 3D (or 4D) noise functions
Linear - Using a line in space as mask
Sphere - Mask with a sphere shape
Cylinder - Mask with a cylinder shape
Box - Mask with a box shape
Depth - Vertices are selected depending on their depth between a distance interval you choose
Normal - Vertices are selected depending on their normal orientation
Fresnel - Similar to Normal Vertices are selected depending on their normal orientation Read More , but specialized to select vertices that are oriented perpendicularly to the view direction
Texture Coordinate - Uses object's UV to mask vertices. Either vertical, horizontal, radial, angular or combinations of thoses
Color - Vertices are selected depending on their color
Function - Enables to use any other type of 3D mask with a Function Function that maps a number (percentage, time, etc.) to a value Read More (for advanced users)
Texture Geometry Mask - Use any 2D Layer A single 2D Layer Read More to mask vertices using object's UV
Tracking System - Use each Tracking System To visualize tracked points using a tracking device Read More tracker(s) as Sphere Mask with a sphere shape Read More