In a
2D Layer
A single 2D Layer
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, by default, there's only one renderer.
If you need to use the same element in various locations, whether within different positions in the same
Content Map
This section describes how to set up your content maps and use Content Area
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or even in other content maps,
instead of creating a complete copy of the layer, you can change its renderer type to 'Group Renderer'.
This will create a first
Parametric
Placement defined by Position, Scale, Rotation and Flip parameters
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in the same location as your previous renderer.
Then, you can easily duplicate it using
[Ctrl]+[Shift]+[A]
or
[Ctrl]+[D]
. You can change its placement and/or target Conten Map to display the layer in multiple locations:
With this feature, you can display any
2D Layer
A single 2D Layer
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, like a video for example, in multiple locations without incurring additional memory costs, as the video decoding happens only once.
Note that each renderer (
Parametric
Placement defined by Position, Scale, Rotation and Flip parameters
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) has its own
Blending Mode
Define how overlapping pixels are blended together
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, allowing you to mix different
Blending Mode
Define how overlapping pixels are blended together
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.
Additionally, each renderer can have its own local
2D TextureMask
Define a 2D Mask applicable on any 2D Renderer or 2D Modifier
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,
2D Modifier
Modify a 2D image
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, and
2D Renderer Effect
An effect that modifies the way a 2D layer is rendered
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.
If you want to modify the same parameter on several layers simultaneously, such as the opacity of multiple renders, you can simply select them all in the Element Tree and modify one parameter.
It will be updated on all the selected layers.
It also works if you modify a parameter in the
Parameters Editor
Edit the parameters of the selected Element
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.