Use a 4-point plane or a grid to transform an image. This modifier is more or less the equivalent to the
Perspective Remapping
Perspective mapping of an input quad to an output quad
Read More
placement for its basic manipulations, but is far more versatile and can help you a lot for mapping purposes.
Here is a quick tutorial:
Basic Manipulations
Select the modifier and go in edit mode, you can now place the point that will define the border of the zone you are going to transform.
Now you can uncheck the Edit Source inside modifier's parameters.
And finally distort the image.
If you want to transform the whole image in perspective, better to use the
Perspective
Placement defined by a quad using perspective interpolation
Read More
of the
2D Renderer
Allow to actually display a 2D Layer
Read More
.
If your aim was to use a mesh warp, then go check for the
Bezier Patch
Placement defined by a patch of Bezier grids
Read More
.
Create a custom grid warp
New points can be created inside the Warp modifier through the edit mode by CTRL+click on the
Viewport
Preview and edit your content
Read More
.
Then by un-checking the "edit source option" you can use them to distort your image.
Note that a split view can be used through the use of the visualizer arrow (next to the modifier inside the
Element Tree
The hierarchical structure of Smode elements
Read More
) in order to edit the IN and OUT points of the warp deformer at the same time: