This modifier displaces pixels based on a different direction for each pixel.
It looks a bit similar to a
2D Transform
Change pixels position using translate, scale and rotate parameters with Frame Wrap Modes
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masked by a
Noise mask
Mask defined through a Noise Function
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, but with a
2D Transform
Change pixels position using translate, scale and rotate parameters with Frame Wrap Modes
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each pixel has the same distortion applied to it, which is then modulated by the mask. Here, every pixel chooses its own direction based on the map. See the difference by yourself: