Only with
Shape layer
Bezier shape and drawing
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!
Similar to the
Texture Coordinate
Uses object's UV to mask vertices. Either vertical, horizontal, radial, angular or combinations of thoses
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but in 2D, this mask applies the modification according to the geometry of the shape.
Consider a shape as a path. At the beginning of the path, the masked modifier will have a different value than at the end of the path.
There is different way to follow a shape like a path:
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Along Edge
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Along Edge global
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Distance to Edge
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X Axis
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Y Axis
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Shape index
Note that this mask will treat differently multiple shapes inside a
Group of shapes
A group of shapes
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according to their
Merger
Specify how to merge shapes
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Along Edge/global:
The modifier will follow the shape from its first point its last one.
Distance to edge
The path is defined from the center of the shape to its edges
X axis
Follow the shape through X
Y axis
Follow the shape through Y
Shape index
Useful in the case you have multiple shapes insides a
Group of shapes
A group of shapes
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. The modifiers will be applied depending the position of the shape inside the element tree.