Display Angle Mask

Display Angle Mask

2D TextureMask - Mask any content or modifier relatively to the angle of a stage element

You need to have a XR Calibrator A specific tool for XR calibration Read More to work with this mask.
Useful to finetune a XR-Color Calibration Blend perfectly the walls colors with the virtual surrounding. Read More , it uses the angle between a Stage display and a Camera to smooth a layer or a modifier.
Keep in mind that the selected display on which you will base your display angle mask can be different of the targeted display of the modifier or layer.
For example: If you are trying to reduce the light incidence on a Led screen, it can be interesting to apply a modifier that reduce the light on the other screen(s) instead of working directly on the impacted one and applying a display angle mask relatively to the impacted one.


  • Display (XRDisplay Information Selector) : The display from which you want to apply the mask according to the angle in relation to the camera
  • Pan Offset (Angle) :
  • Pan Smoothness (Positive floating point number) :
  • Orientation Range (Angle Interval) : Application range of the mask
  • Orientation Smoothness (Positive floating point number) : Smoothness relative to the orientation range

See Also: