Cue Transport - Thing that can be played out of a Timeline Timelines specificity is to play, cut and edit video layers easily, and to animate layers and their parameters Read More or Function Cue An animation bloc defined by a Function Read More and that doesn't need to be inside an Animation Bank Where all your cues are stored Read More

Is expressed in "hours:minutes:seconds: frames ".
As Smode is in 50 frames/seconds by default, this means that to have a 0.5sec transport cue you'll have to type "25" (as for 25 frames).
To type quickly inside of a transport, here is some hints :
"" : "1hour:2minutes:3seconds:4frames"
"1" : 1 frame
"1." : "1second"
"1.." : "1minute"
"1..." : "1hour"
Buttons on the transport:
  • Move to start and stop playback
  • Play
  • Pause (stop playback but keep current position)
  • Move to end and stop playback

If a Layer has a transport, this mean that it has a way to be independently animated. Go see Standalone Player Is used to play either video layers or generative layers such as Noise layer or Droste or the marvellous Video File Read More for more precisions.
This kind of layer can be a Noise layer Generate a possibly animated noise image Read More , an ISF Generator Use Interactive Shader Format (ISF) files or code them into Smode to create your own effects Read More , or a Video File Generate an animated image by playing a video file. Play it either with its Transport or from a Timeline (by drag n dropping the layer inside it) Read More .

When a layer is played as standalone, a little player will appear just below it :


  • Player (Standalone Player) : Player of the transport

See Also: