Video Input Devices can be used to capture video content from hardware capture cards, webcams, or inter-process texture exchange.
To configure a Video Input Device, go to the
Smode Preferences panel
panel [F11], in the
General preferences of SMODE's rendering engine.
Add your Device here: MIDI controller, OSC, Video and Audio devices etc.
tab, select the Video Inputs section.
Add a new Video Input Device by clicking the
button (1) and choose among the connected devices in the list (2).
(3) to access the configuration settings.
Please refer to the
section at the bottom of this page to explore all types of possible Inputs.
On Windows, you can use the DirectShow driver or specialized drivers when available to achieve high-latency frame capture.
In order to use the video signal from your device in a
Composite 2D Layer, Shape layer and 3D Layer together. [Ctrl] + [Shift] + [N] to create a new composition after opening Smode
This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
, use a
Extract the image from a Video Input Device
If you experience frame drops on your video input, you can try using the frame resyncer.
After enabling it, reduce the offset to the minimum to be 1 frame ahead.
The frame resyncer uses the clock source. Therefore, you can try different clock sources to see if one produces better results.
Frame drop counter: indicates that a frame is lost before capture. This value comes from the frame number of the capture card.
Upload drop counter: indicates that a frame has been captured but could not be transferred to the GPU.
This can happen when the queue is full or there is not enough VRAM (Video Random Access Memory).
Display drop counter: indicates that the frame number on display is not incremented 1 by 1. In some cases, such as displaying at 50 fps and capturing at 25 fps, it may show one drop every two frames.