A
Control Device
Use any external controllers such as MIDI or OSC, DMX, and ArtNet
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that allows to use a Oculus headset with optional controllers
To connect the Oculus device, you will need to create the
Control Device
Use any external controllers such as MIDI or OSC, DMX, and ArtNet
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first.
Once your device is created, you should see messages displaying in the Device panel.
To use it, you can create an
Oculus Camera
A camera used to display to an Oculus Device
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in a Compo and select the Oculus device in the
Oculus Camera
A camera used to display to an Oculus Device
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's device selector.
Important
to see your content in the headset:
-
if you don't have an Output, you will need to set the viewport in 2D
-
if you are in "On Air" mode, you will need to activate an Output
The content will only be displayed if the forehead sensor detects something.
Therefore, if you want to preview the content in the Viewport without wearing the headset, do not forget to cover the sensor (with your thumb or a piece of black tape).
If your device isn't recognized by NVIDIA, you can force the recognition with the EDID available here :
OculusRift
It may take some time to recreate the graphics resources when you unplug and replug the headset, so please be patient.
There are 3 distinct controllers:
-
Headset
-
Left Hand
-
Right Hand
The thumbsticks move the
Oculus Camera
A camera used to display to an Oculus Device
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around and trigger events. Other events are triggered by the following actions:
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Button Thumb
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Button Up
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Button Down
-
Button Option
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Trigger Hand
-
Trigger Index