A Time Marker allow you to create many different action (Cues) to navigate inside the Timeline to encode a show.
To create a timeMarker, just right click on the timeline cursor as showed below (or press the shortcut
To navigate from a marker to another you can use the
buttons inside of the Timeline. Note that each different Marker Actions are symbolized by a little icon next to the marker.
Once a Time Marker is created, select it to access to it's parameters. Every Maker can be
which will stop the cursor when it reaches it:
To add different actions to the selected markers, unfold the "Action Type" menu.
that the "Cue" and "Content" actions are accessible only if a Function Cue
An animation bloc defined by a FunctionRead More or a CompoComposite 2D Layer, Shape layer and 3D Layer together. [Ctrl] + [Shift] + [N] to create a new composition after opening SmodeRead More is already created inside of your composition as they will act on theses Elements.
trigger an action on a specified content such as a CompoComposite 2D Layer, Shape layer and 3D Layer together. [Ctrl] + [Shift] + [N] to create a new composition after opening SmodeRead More:
trigger a Function Cue
An animation bloc defined by a FunctionRead More already present inside your scene / compo:
send the cursor directly at the end of the Timeline and Finalize it:
allow to go from this marker to any position of the current Timeline or of another Timeline. This position can be a time or another Marker:
To a specified time:
Or to a specified marker:
send the Cursor to the previous Marker:
will change how the
will go to the marker and loop
Finish Loop And Continue
will activate the
ignore Next Time
and continue playing
Ignore Next Time
allow to not loop when the marker is reach (after the marker is passed the toggle is automatically disable
trigger any element in your tree
It so possible to create complex setups inside of a Timeline: